LARP Coins & Game Economy – FAQ
Frequently Asked Questions about Coins in LARP, RPG and Game Design
Coins are a key part of immersion in LARP, RPG and game-based events.
This FAQ answers the most common questions about how to choose, use and design coin systems.
How many coins do I need for a LARP?
For a small game (around 10 players), about 100 coins is usually enough.
Medium games (20–30 players) typically require around 300 coins.
Large events (100+ players) may need 1000 coins or more.
👉 Always include more low-value coins than high-value ones.
How many coins should each player have?
A good starting point is around 10 coins per player on average.
However, this depends on the character:
- poor characters: 2–5 coins
- commoners: 5–10 coins
- merchants or nobles: 20+ coins
👉 What matters most is the mix of values, not just the total number.
What is the best material for game coins?
Metal coins are strongly recommended.
They:
- feel more realistic
- have weight
- create sound
Plastic tokens are lighter and cheaper, but they significantly reduce immersion.
How should coin values be structured?
Most game economies follow a simple hierarchy:
- copper (low value)
- silver (medium value)
- gold (high value)
👉 This creates a clear and intuitive system for players.
How can I make coin values easier to understand?
A simple real-world comparison helps players build intuition.
Example:
- copper → small everyday expense
- silver → normal purchase
- gold → major transaction
👉 The exact numbers don’t need to be realistic — they just need to be consistent.
Should prices be fixed or negotiable?
It depends on the type of game:
Markets and festivals
- fixed prices
- clear value system
LARP
- flexible prices
- negotiation is part of gameplay
👉 Negotiation adds depth and immersion.
How are coins used in gameplay?
Coins are used for:
- buying goods and services
- paying for food and lodging
- rewards and wages
- bribes and political influence
- gambling and risk
👉 The more coins circulate, the more alive the game feels.
How do I build a game economy?
Start with:
- a clear value system (copper → silver → gold)
- enough coins for circulation
- distribution among players
👉 For more complex setups, use a tool like a Game Economy Designer.
Should I keep a reserve of coins?
Yes — always.
👉 A good rule is to keep at least 10% extra coins.
This allows you to:
- adjust the economy
- introduce money into the game
- respond to unexpected situations
Can coins be part of the story?
Absolutely.
Coins can be:
- ritual objects
- symbols of power
- keys to locations
- magical items
👉 This connects economy with storytelling.
Do I need historical accuracy?
No.
👉 What matters is:
- consistency
- clarity
- usability
Historically, coins circulated for long periods and different types were mixed anyway.
How do I design coins for different worlds?
Choose coins that match the setting:
- medieval → groschen, florins, ducats
- vikings → simple silver coins
- fantasy → stylized or symbolic coins
👉 Consistency is more important than exact realism.
Related guides
- How to choose coins for LARP
- How to use coins in gameplay
- How many coins do you need
- Game economy design
Design your own coin system using the Game Economy Designer
Or explore ready-made coin sets for your world
