How many coins do you need

How many coins do you need?

A practical guide for LARP, RPG, board games and festivals

One of the most common questions in game design is simple:

How many coins do we actually need?

Too few coins break immersion.
Too many coins create chaos.

The goal is not precision — it’s a functional, believable system.

The core principle: a pyramid of value

Every game economy should follow a simple rule:

👉 the lower the value, the higher the quantity

Typical distribution

Value level Quantity
Copper / low value very high
Silver / mid value medium
Gold / high value low

👉 Why this works:

  • small coins are used constantly
  • large coins are used rarely
  • players intuitively understand value

⚠️ Exceptions exist (e.g. high-fantasy worlds with lots of gold),
but in most cases, the pyramid model works best.

LARP and RPG: coins per player

In character-driven games, the number of coins depends on roles.

👉 A good starting point:

~10 coins per player on average

👤 Example distribution

Character type Coins
Beggar / poor 2–5
Commoner 5–10
Mercenary 10–20
Merchant / noble 20+

👉 Important:

  • focus on mix, not just quantity
  • richer characters should have higher-value coins

💡 Game master reserve

The organizer should always keep a reserve.

👉 Why?

  • to introduce money into the game
  • to balance the economy
  • to create events and opportunities

Board games: follow the system

Board games are different.

👉 You are usually replacing:

  • cardboard tokens
  • plastic coins

Rule:

use the same number as the original game

👉 The designer already balanced the system.

Your coins only:

  • improve immersion
  • improve tactile experience

Festivals and markets

This is where things get more complex — but also more interesting.

What to calculate

You need to estimate:

  1. number of visitors
  2. average spending per visitor
  3. duration of the event

💡 Simple model

👉 Example:

  • 100 visitors
  • average spend €20
  • total economy = €2000

👉 Convert this into coins:

  • mostly small values
  • some medium
  • very few large

Don’t forget the crew

Staff and organizers often receive:

  • food tokens
  • drink tokens

👉 this can be part of the same system

Gamification

Markets and festivals benefit from gamification:

  • exchange real money → game currency
  • use coins for purchases
  • create immersion

👉 coins become part of the experience, not just payment

Adjusting for your setting

Not every world is the same.

You can shift the system:

  • low fantasy → fewer coins, lower values
  • high fantasy → more gold, higher values
  • poor setting → limited currency
  • rich setting → abundant money

👉 Always adjust to:

  • tone of the world
  • player expectations

Reserve: always add extra

No matter how well you plan:

👉 things will change

Rule of thumb:

✔ add at least 10% extra coins

👉 This covers:

  • losses
  • unexpected demand
  • game balancing

Quick overview

Recommended starting points

Game type Coins
Small LARP (10 players) ~100
Medium LARP (20–30) ~300
Large event (100+) 1000+
Board game follow original
Festival based on total spend

Conclusion

You don’t need perfect numbers.

You need a system that:

  • feels natural
  • supports gameplay
  • creates interaction

Explore the coin offering

Try Game Economy Designer

  1. A Brief Guide to the History of Coins
  2. How to choose the right coins for your game
  3. How to Use Coins in Games
  4. How to Design a Game Economy
  5. How many coins do you need
  6. LARP Coins & Game Economy – FAQ
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