Renaissance Europe Coin Set
Price range: € 30,00 through € 370,00
Renaissance Europe Coin Set
Set of metal coins for rpg, larp, reenactment, board games and other games. Authentic historical replicas
Renaissance Coin Set |
Test set<10 Players / 50 Coins € 30 / 0,6 € per Coin |
Adventure set10 Players / 100 Coins 49 € / 0,49 € per Coin |
Guild treasure20-30 Players / 300 Coins 139 € / 0,46 € per Coin |
King’s Treasure100 Players / 1000 Coins |
| Copper Real | 20 | 40 | 120 | 400 |
| Silver Ecu | 10 | 30 | 90 | 300 |
| Prague groshen Silver patina | 5 | 13 | 39 | 130 |
| Silver Thaler | 2 | 10 | 30 | 100 |
| Gold Lous d’ Or | 2 | 5 | 15 | 50 |
| Gold Thaler | 1 | 2 | 6 | 20 |
Real metal. Real weight. Real treasure.
Uses
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tabletop RPGs
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LARP and historical events
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cosplay and costumes
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film and theatre props
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board games
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fantasy and history collectors
We send shipments to customers from the USA from our intermediate warehouse in the USA, so you no longer have to worry about any customs fees.
Who is this set for?
Perfect for:
- LARP events (Renaissance, Thirty Years’ War, Musketeers, Merchant cities)
- Pen & Paper RPG
- Game masters building immersive economies
- Historical reenactment
- Board games and strategy games
- Escape rooms
- Themed markets and festivals
Why buy this set
✔ real metal coins – no plastic tokens
✔ immersive currency for RPG and LARP
✔ inspired by real medieval coinage
✔ ideal for props, costumes and collectors
✔ available in three treasure sizes
Renaissance Europe Coin Set
The city never truly slept.
By day, merchants argued over silk and spices.
By night, contracts were signed in candlelight, sealed with gold and silence.
Coins moved faster than armies.
From Florence to Prague, from Venice to the Rhine,
silver flowed through markets, taverns, and counting houses.
A purse opened.
Coins rang on the table.
Not all wealth was visible.
But every deal had its weight.
In the Renaissance, power was not only held by kings—
but by those who understood money.
A treasury worthy of trade, intrigue, and ambition.
Renaissance Coin Set |
Test set<10 Players / 50 Coins € 30 / 0,6 € per Coin |
Adventure set10 Players / 100 Coins 49 € / 0,49 € per Coin |
Guild treasure20-30 Players / 300 Coins 139 € / 0,46 € per Coin |
King’s Treasure100 Players / 1000 Coins |
| Copper Real | 20 | 40 | 120 | 400 |
| Silver Ecu | 10 | 30 | 90 | 300 |
| Prague groshen Silver patina | 5 | 13 | 39 | 130 |
| Silver Thaler | 2 | 10 | 30 | 100 |
| Gold Lous d’ Or | 2 | 5 | 15 | 50 |
| Gold Thaler | 1 | 2 | 6 | 20 |
How much does the treasure weigh?
The Adventure Set weighs 436 g.
The Guild Treasure Set weighs 1.3 kg.
The King’s Treasure weighs 4.36 kg.
ECONOMY DESIGN
🟤 Copper Coins – Everyday life
Small purchases: food, drink, lodging, small services – vibe: market, pub, everyday life
⚪ Silver Coins – Trade & wages (main currency)
Standard currency of the Renaissance world – salary, purchases, equipment, services
🟡 Gold Coins – Wealth & status
Large transactions, prestige purchases – horses, armor, art, bribery, politics
Economy explanation
Copper coins represent the smallest everyday expenses—food, drink, and simple services.
Silver coins form the backbone of the economy. They are used for wages, equipment, and most transactions.
Large silver coins (groschen or thalers) represent higher-value trade and are often used by merchants or for bulk payments.
Gold coins (ducats or florins) are rare and powerful. They are used for major purchases, political deals, or as symbols of wealth and status.
Special coins represent rare or foreign currency, relics, or objects of power. Their value is not always measured in numbers—but in influence.
Who is this set for?
Perfect for:
- LARP events (Renaissance, Thirty Years’ War, Musketeers, Merchant cities)
- Pen & Paper RPG
- Game masters building immersive economies
- Historical reenactment
- Board games and strategy games
- Escape rooms
- Themed markets and festivals
Historical authenticity
Today, we are used to currency that changes regularly, with older coins quickly disappearing from circulation. In the Middle Ages, however, things worked very differently.
Coins often remained in circulation for decades, and it was completely normal for newly minted coins to be used alongside much older ones. For example, Prague groschen were used from the 14th century well into the time of the Thirty Years’ War.
Newer coins were often smaller and contained less precious metal, but older, higher-quality coins did not disappear. On the contrary – they were often valued even more.
In times of crisis, such as the Hussite Wars, minting could stop entirely. The Kutná Hora mint, one of the most important in Europe, was inactive for extended periods, which meant that coins already in circulation continued to be used for many years.
That is why it is historically accurate for different types and ages of coins to appear together in your game world – just as they did in reality.
Shipping & Delivery
We ship worldwide from the EU.
📦 Shipping cost
Shipping is fixed based on destination.
Because shipping cost is fixed, larger orders offer significantly better value.
🌍 Customs & duties
Orders within the EU are shipped without customs fees.
Shipping to the USA
We ship to the USA via our US partner. Your order is processed locally, no customs, no extra fee, you receive it as a domestic USPS shipment.
All customs handling is taken care of on our side — you won’t need to deal with any customs fees or import procedures.
Canada: No import duties. Local taxes may apply depending on your region.
For other non-EU countries (e.g. UK, Switzerland, Norway), customs charges may apply. We list the goods as “toy parts – metal token for games”, many countries have zero customs duties on them, but we do not guarantee what your customs office will decide.
🚚 Delivery time
Europe: 3–7 business days
USA: 10–14 days
Other countries: varies depending on location
📬 Shipping method
We use trusted carriers (Packeta, DHL, Hermes, Colissimo, GLS, UPS, USPS and other partners by country).
Tracking is provided for all orders.
💡 Tip
Because the real shipping costs are the same for 10 or 100 coins, it is advantageous to order more at once.
Most customers order 30–100 coins to make the most of shipping.
A coin crosses borders faster than an army.
The Contract
The candles were already low when the last name was spoken.
“Venice will not wait,” said the man in black.
Across the table, Matteo di Rinaldi did not answer.
He was watching the parchment, not the man.
The contract was precise. Too precise.
Every shipment counted. Every delay punished.
Too many things that could go wrong.
“Too risky,” Matteo said finally.
The man in black did not argue.
He simply reached into his sleeve and placed three gold coins on the table.
They did not clatter.
They landed softly.
Matteo’s eyes moved.
First to the weight. Then to the edge. Then to the face.
Florin.
Real.
From Florence.
He picked one up, turned it between his fingers.
Perfect strike. Clean gold.
“You came prepared,” he said quietly.
The man smiled slightly.
“I came expecting hesitation.”
Silence.
Outside, somewhere in the city, a bell rang.
Matteo looked at the contract again.
Then at the gold.
Risk had a number now.
He reached for the quill.
“Where do I sign?”
Because in the Renaissance, decisions were not made by words—
but by coins that made doubt disappear.
The ink had barely dried when Matteo realized something.
If this deal worked…
he would be rich.
If it failed…
He looked at the man in black.
“…who exactly am I working for?”
And what would you sign for… if the right coin lay on the table?
The Soldier’s Pay
The line moved slowly.
Boots in mud. Steel in silence.
No one spoke. Not loudly.
At the end of the line stood Captain Weiss,
a ledger in one hand, a purse in the other.
“Next.”
Jakob stepped forward.
The captain did not look at him.
He never did.
Coins dropped into Jakob’s hand.
Silver. Cold.
Jakob stepped aside and counted.
One. Two. Three…
He stopped.
Too light.
He looked back at the captain.
“Something wrong?” Weiss asked without lifting his head.
Jakob hesitated.
Around him, men were already moving.
Some counting. Some not.
He knew this moment.
Say nothing — and live with it.
Or speak — and risk more than coin.
“It’s short,” Jakob said.
Silence.
Now the captain looked up.
Only for a second.
“You’re still alive,” he said.
“That’s part of the payment.”
A few men nearby laughed quietly.
Jakob did not.
He closed his hand around the coins.
Silver from different mints.
Different lands.
Different wars.
He wondered how many hands they had passed through…
and how many of those men were still breathing.
“Next,” said the captain.
Jakob stepped away.
He could walk.
He could stay.
He could desert.
He looked at the coins again.
Not enough.
Never enough.
But enough to choose what comes next.
In a world where every coin is earned… what would you risk for one more?
The Banker’s Table
The room had no windows.
It did not need them.
Light came from two candles and a polished table
that reflected everything placed upon it.
Gold. Paper. Faces.
Lorenzo kept his hands folded.
Opposite him sat a man in armor.
Not polished. Used.
A soldier, then.
Or something worse.
“You asked for credit,” Lorenzo said.
The man nodded.
“For men. Supplies. Time.”
Lorenzo inclined his head slightly.
“Time is the most expensive.”
The soldier reached into a leather pouch
and poured coins onto the table.
Gold.
Silver.
A single dark coin, almost black.
Lorenzo did not touch them.
He listened.
The sound told him more than the eye.
He picked up one gold coin.
Venetian.
Good.
Then another.
Different mint.
Also good.
Then the black coin.
He paused.
“This one?” he asked.
The soldier leaned forward.
“Payment,” he said. “For what comes after.”
Lorenzo looked at him carefully now.
Not a soldier.
Not only.
“You understand interest,” Lorenzo said.
The man smiled faintly.
“I understand consequences.”
Silence.
Lorenzo placed the coin back.
“Very well,” he said.
“You will have your credit.”
He reached for the ledger.
Because in this room, wars did not begin with swords—
but with numbers.
As the soldier turned to leave, Lorenzo spoke again:
“If you fail… who pays the debt?”
The man stopped at the door.
“Not me.”
The door closed.
Lorenzo looked down at the black coin.
For a moment, he considered locking it away.
Then he left it on the table.
Because some debts are not meant to be collected.
And if you could fund a war… would you dare to profit from it?
Identity
Use silver groschen as standard currency,
gold as high value coins,
patinated silver as low value coins.
Design
Specifications
Usage
The set is selected to cover practical game economy
50 coins is a test set, or a set for an undemanding board game
100 coins will serve you for a board game, a shorter RPG or a small larp
300 coins will serve you in a larp for 50-80 characters, where the economy is not important and is more of an immersive support for the game
1000 coins will serve you in a larp for about 100 characters, where the economy plays an active role and is part of the game design
FAQ
“Are these coins suitable for a LARP economy?”
Yes, that’s exactly what our sets are made for. We use them in our larps for the economy of our game worlds.
Are the coins double-sided?
Yes. All coins are double-sided.
Are they exact replicas of originals?
They are based on real historical coins and aim to be visually convincing and close in size and feel.
What do the coins feel like in hand?
They are metal coins with realistic weight and an authentic feel.
Are they suitable for LARP?
Yes. They are made from durable alloy and have safely rounded edges.
Can they be used as real currency or investment?
No. These are replicas for games, collecting and props. This is a replica for games, collecting or as a prop (it is not minted from silver and has no real value as currency).
Are the coins magnetic?
No.
Are they suitable as a gift?
Yes. They make an excellent gift for medieval fans, RPG players and collectors.
What is the lifespan of the surface treatment?
It depends on the method of use, in general – with expected use, the lifespan is long, if you dig into it with sharp objects, of course you can damage the surface.
How are these coins made?
Our coins are made in the Czech Republic in two ways. Some are created based on 3D scans of real historical coins, others we design from scratch as our own fantasy or historically inspired designs in 3D.
From these models, precise molds are made into which zinc alloy coins are cast. The surface of the coins is created by galvanic treatment, which gives them the appearance of old silver, copper or gold.
Safety Warning
This coin is not a toy for small children.
Not suitable for children under 3 years of age – there is a risk of swallowing (small parts).
Keep out of reach of small children.
Additional safety recommendations
The coin is metal and is noticeably heavier than regular plastic tokens.
Do not use as an object to throw or hit.
Do not chew, do not put in mouth.
Not suitable for children under 3 years of age without adult supervision.
Maintenance and cleaning of the coin
Regular cleaning
Wipe with a dry or slightly damp soft cloth.
If the patina is more pronounced, use a mild soap solution and dry thoroughly again.
Do not use abrasives or steel wool – they can damage the surface finish.
What not to do with the coin
Do not leave it in moisture for a long time (this will extend the life of the patina and the surface).
Do not expose to aggressive chemicals (cleaning sprays, acids, acetone, nail polish remover).
Do not put in the dishwasher — the heat and pressure of the water destroy the surface finish.
Do not leave in salt water (corrosive environment).
Do not put in pockets with keys — they quickly scratch the surface.
Long-term storage
Store in a dry place.
Ideally, keep in a bag, box or envelope.
We originally created coins for our games (http://cestycasem.cz)























