Viking Coins – Trade, Silver, and Survival
Metal coins inspired by early medieval Scandinavia. Built for real use in LARP, RPG, and historical events.
In the earliest period, the Vikings used so-called “hackensilver” as currency, pieces of silver objects that had an agreed weight. After conquering part of the British Isles, they began to mint pennies, of which the most iconic is the Raven penny.
The historical Raven penny was silver. But for the purposes of games and the possibility of creating game economies, we make several variants – in addition to silver, gold, brass, tarnished copper or blackened iron. In a gamified economy, the color variations of the Raven penny are enough for you in the Viking world. Of course, you can add two other coins that appeared among the Vikings: Carolingian (silver) denarii and Byzantine gold Solidi. The Vikings obtained them both through trade and as loot during raids on German, French or Byzantine cities.
Our Raven penny coin is a fairly faithful replica, combining two coins minted by the Danes (Danish vikings) in the Danelaw in 854. The Raven penny is typical and has many variations, the ship motif is from another viking coin (which originally had a cross on the reverse.
When you add them to the Raven penny, you can already create a complex and believable economic system
In the Viking world, wealth was not abstract.
It had weight. It rang in the hand. It could be cut, traded, stolen, or buried.Silver was the backbone of the economy — whether in the form of coins, fragments, or raw metal. Traders, warriors, and settlers all relied on tangible value, not numbers written on paper.
These coins are designed to bring that same physical reality into your game.
How Viking Economy Works in Games
- No strict currency system – value is often flexible
- Silver is primary (coins, fragments, hacksilver)
- Larger coins = trade and rewards
- Small coins = daily transactions
This makes Viking economies ideal for immersive gameplay — players negotiate, weigh, and decide value dynamically.
How to Use These Coins
🛡 LARP Events
- quest rewards
- loot and raiding
- faction economy
🏕 Historical Markets
- real physical trading
- visitor immersion
- vendor-friendly currency
🎲 RPG / Board Games
- tactile currency instead of tokens
- better immersion at the table
You can find a general design Viking set for such a system either in the set menu, or you can easily create your own, tailored to your event, in the Game enoconomy designer.
A World Measured in Silver
A trader weighs a piece of silver in his hand.
A warrior demands payment after a raid.
A chieftain distributes wealth to secure loyalty.Coins are not decoration.
They are power made tangible.
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